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Champions are special versions of normal monsters that come with enhanced stats, and special champion buffs and abilities. These monsters always drop loot and are the primary source of Orb of ReverieOrbs. Some can be much more dangerous than the game's bosses if you don't pay attention to their bonuses.

Champions are represented by a purple monster icon:

Champion

Champions have tiers of power represented by a skull icon to help inform player of how dangerous they are. The tiers listed from weakest to strongest:

Champion << King << Miniboss << Legendary.

The main threat from champions, beside their enhanced stats, are the different abilities they possess. Generally, Champions have 1-2 extra abilities, Kings have 2-3 extra abilities, and Minibosses 3-4.

Mods appearing on any champion regardless of game mode or location:[]

Champion Mods Details and Effects
Regenerating This is an early game champion mod usually found before the first boss on champions. It simply gives the champion an active ability that, once actviated, heals 5% of champion's health after every attack.
Shadowgrasp Gives an active ability to create materialized shadows in checkerboard formation. Each shadow deals 75% of damage and roots the target for 2 turns then immediately dissipates.
Blademaster Champion will occasionally attack with some spinning blades that move much like Paladin's blessed hammer sometimes in different directions causing physical damage.
Icedaggers Champion will be granted two active abilites, ice daggers and ice shot. Ice daggers surround the champion with 4 ice shards that rotate in square formation. Ice shot will fire an ice dagger directly at the champion's target. Both abilities do heavy water damage.
Puller Gives an active ability that pulls other monsters within limited range towards the champion to help it fight and also deals 125% of damage to a single adjacent enemy if monster is pulled.
Hauler Stronger version of Puller mod that also adds 25% bonus to damage and defence for the champion when monster is pulled.
Steeltoe Makes champion immune to ground effects.
Whirlwind Gives an active ability that creates tornadoes that attempt to pull the player and allies towards the champion while causing 100% of damage. If the player does not get pulled, no damage will be taken.
Hurricane Same as Whirlwind mod but also gives Gust Jump ability that allows the champion to jump around the battlefield.
Phasing Champion will occasionally teleport around instead of moving normally. Champion will teleport directly next to the player if attacked. Gains an evasion buff for 5 turns after using its active teleport ability.
Blinking Champion will often teleport around instead of moving normally. Champion will teleport directly next to the player if attacked. Gains an evasion buff for 6 turns after using its active teleport ability.
Toxic Champion gains an ability to create poison clouds for 6 turns that deal 35% of damage.
Electrified Champion passively creates thunderstorm striking lightning at random tiles within certain range that deal 150% of damage. The tiles targeted by thunderstorm can be used to summon thunder spirits. Also gives an active ability to summon more lightning tiles.
Explosive Champion gains a passive abbility that will lay a fire bomb with 40% chance when attacked by any source of damage. Bombs explode after 2 turns and deal 175% of damage.
Turtling Champion gains a shield that can reflects ranged attacks and reduces damage from the direction of the shield. Forms in 2 of the 8 directions opposite of each other.
Barrier Champion gains a stronger shield that forms in 4 directions out of the 8 in + or × formation. Reduces damage taken and reflects ranged attacks in those directions.
Illusionist Creates 4 mirages of himself that will attempt to move towards the player and get in the way. Mirages will never attack and have 0 defenses. Player minions will target them if they get in the way. Armillary Mirrors will dispel the mirages as champion creates them.
Chilled Champion gains an active ability to form ice walls/ice traps. Ice walls will severely hurt anyone who tries to break them in melee so always kite out or break at range.
Frostspike Champion gains abilities from the Chilled mod and also an active ability that, once activated, allows to counter ranged attacks (not skills) from any direction with the frost spikes. Spikes do extreme water damage (100%) and can quickly kill anyone lacking water resistance.
Blazing Champion makes periodic fires and becomes immune to the fire damage. Also gives a passive ability that adds burn effect (25%) for 5 turns on attack.
Summoner Summons a few Bone Crabs to help in the fight. These bonecrabs are fairly weak and do not pose too much of a threat.
Conjurer Summons a few Fungal Toads to help in the fight. They can leap at their target and do lot of damage quickly.
Fire/Water Resist Champion gains 50% resistance to fire and water damage.
Fire/Water Immune Champion gains 95% resistance to fire and water damage.
Physical Resist Champion gains 50% resistance to physical damage.
Physical Immune Champion gains 95% resistance to physical damage.
Shadow/Lightning Resist Champion gains 50% resistance to shadow and lightning damage.
Shadow/Lightning Immune Champion gains 95% resistance to shadow and lightning damage.
Acidified One of the most dangerous champion mods that adds the skill "Acid Burst" that they love to use regularly. Performs a poison AOE attack that needs 1 turn to channel and will do an EXTREME poison damage (175%) that cannot be blocked, parried, or evaded. Also adds 50% resistance to poison.
Avenger Champion gains an attack buff (12%) each time anything dies that is on their side including mirages and such.
Harrier Champion gains a passive ability to shoot one arrow at anything within the range each turn that deals 45% of damage.
Cheerleader Champion gains an ability to cheer up nearby allies granting them 15% bonus to defence and damage.

Mods found on Memory Kings only:[]

Memory King Mods Details and Effects
Lifesap Memory King gains a passive ability that will sap away 20% of the current HP from the target on hit.
Heal-Dampering Memory King gains a passive ability that cuts healing by 75% on hit for 5 turns.
Negator Memory King gains an ability that deals heavy damage to summons and strips player of buffs.
Frogmaster A more powerful version of the Conjurer mod that allows the Memory King to summon tough Bog Frogs to fight for him.

Mods found on Nightmare Prince/Queen only:[]

Nightmare Mods Details and Effects
Nightmare Nightmare boss gains an ability to summon a shadow turret that's stationary and will fire shadow bolts at the player.
Fireburst Nightmare boss gains a passive ability that will send out moving infernos each turn, they will do heavy fire damage on contact.
Vampire Nightmare boss gains ranged and meele abilities that will sap player's HP and restore his own.

Mods appearing only on New Game +:[]

NG+ Mods Details and Effects
Plaguebearer Champion gains an ability to summon poison clouds and will leave trails of poison behind him.
Shocking Simply, it's an upgraded Electrified mod that gives the player a true shocking experience. Also gives a passive ability that has 50% chance to deal 50% of bonus lightning damage on hit and paralyze the target.
Lead-Touched Champion will apply a debuff to the player that shuts down player's ability to block and parry attacks.
Detonating Champion will lay out fire bombs upon being attacked. Stronger version of the Explosive mod that triggers 100% of the time.
Tenacious Champion gains an active health regeneration ability that, once activated, will heal 10% of its health after every attack. Stronger version of the Regenerating mod.
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